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Real-Time Rendering, Third Edition

Ø 5.0
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13,64 €

Dive into the world of computer graphics with "Real-Time Rendering, Third Edition," a comprehensive guide authored by Tomas Akenine-Moller, Eric Haines, and Naty Hoffman. Published by A + K Peter's, The Limited in 2008, this hardcover textbook spans 1045 pages and explores the intricacies of programming and data processing in the realm of gaming and interactive applications. Measuring at 9.3 inches in length, 6.5 inches in width, and a thickness of 1.4 inches, this edition is a valuable resource for both students and professionals. With its detailed content on computer graphics and real-time rendering, it stands as an essential addition to any academic or professional library focused on computer science and graphics development.

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