Computational Intelligence in Games, Hardcover von Baba, N. (EDT); Jain, L. C....
115,04 €
This book contains 7 chapters. In the second chapter, Chellapilla and Fogel present the evolution of a neural network to play checkers without human expertise. This chapter focuses on the use of a population of neural networks, where each network serves as an evaluation function to describe the quality of the current board position.
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